Experienced Producer
Enregistrez cette offre et organisez votre recherche
Créez un compte gratuit pour enregistrer des offres d'emploi, créer des alertes et revenir à cette liste depuis votre tableau de bord.
En continuant, vous acceptez nos Conditions d’utilisation & Politique de confidentialité.
We're looking for an experienced Game Producer / Business Developer to join Fishing Cactus in Mons, Belgium.
This is a slightly unusual / hybrid role but that's intentional.
Your main job will be to drive game projects from concept to release, working closely with small development teams, clients and publishers.
But we're also looking for someone who enjoys the business side of making games. Between productions, or whenever your project workload allows it, you'll help us find new opportunities, talk to publishers and clients, follow leads and generally help bring the next project into the studio.
In short : someone who can run a project almost like a small studio within the studio, and who is comfortable switching from a production meeting to a business call when needed.
WHAT YOU'LL DO
As Producer, you'll have ownership of your projects under management steering.
You won't just maintain tickets and ask people if their tasks are finished.
You'll need to understand the game, understand what we're trying to achieve, know where the risks are and help the team make the right calls when reality inevitably gets in the way of the original plan.
You'll be expected to :
- Own one or several PC / console projects from concept to release.
- Help define and protect the vision of the game, together with the game designer and development team.
- Make sure everyone knows what matters most and why.
- Play the game, challenge it and have an opinion about whether it's actually good.
- Turn creative ambitions into realistic scopes, milestones, budgets and schedules.
- Keep projects moving and make sure commitments and deadlines mean something.
- Spot problems early rather than discovering them two days before a milestone.
- Help teams find pragmatic solutions when scope, quality, budget and time start fighting each other.
- Keep communication flowing between developers, management, clients, publishers and external partners.
- Make sure stakeholders are never surprised by either good or bad news.
- Know when to stay high-level and when it's time to get your hands dirty and dig into the details like QA, localization integration for - example. You can fill the gaps.
- Take responsibility for the overall health of the project : game quality, team efficiency, budget, schedule and partner satisfaction.
- Help integrate games on the console backends.
At Fishing Cactus, a Producer is both a keeper of the vision and someone accountable for getting the game across the finish line.
AND WHEN YOU'RE NOT PRODUCING ?
You'll help with business development.
We're not looking for a full-time salesperson wearing a Producer hat. We're looking for a Producer who is comfortable doing business.
That can mean :
- Finding publishers, clients or potential partners we should be talking to.
- Reaching out to new prospects and following up existing conversations.
- Presenting Fishing Cactus and what we can do.
- Pitching our games and our teams.
- Joining meetings, industry events and business trips if needed.
- Following opportunities through the pipeline instead of letting them disappear in an inbox.
- Helping prepare pitches, proposals, budgets and commercial offers.
- Understanding what a partner actually needs and figuring out whether we can build something sensible around it.
- Supporting discussions around work-for-hire, co-development, co-production and publishing deals.
- Keeping relationships alive with people we've already worked with.
You don't need to be the stereotypical salesperson. If you understand games, production, people and budgets, can build trust quickly and are comfortable picking up the phone or starting a conversation, you're already a good part of the way there.