3D Lighting Artist

Il y a 3 mois


La Hulpe, Belgique benuts Temps plein

benuts is a Belgian studio with more than 10 years of international experience in creating VFX, CG
elements and motion design for feature films, TV-series and commercials. We have a 3D team
working on Houdini & Maya, a team of 2D compositors working in a Nuke pipeline, a Realtime
department working on Unreal Engine and a team of digital matte painters & motion graphics artists
working on Photoshop & After Effects. This allows us to put the best know-how in every skill of the
visual image with a workflow suited.

**3D Lighting Artist**

**The 3D Lighting Artist **handles the final stage of 3D scene creation to create or match the lighting
from existing live action footage or full CG shots, under the supervision of a 3D Supervisor.

Skills required:
Creative, aesthetic and technical knowledge for photo realism
Maya - Arnold lighting advanced knowledge
Arnold shading knowledge
3D Rendering and layers principles for 2D comp reconstruction with Arnold AOVs
Houdini - Mantra lighting and rendering knowledge

Other skills:
Problem-solving & dedication
Organization and communication skills, team spirit oriented
Motivated, hard worker, able to work with short deadlines and under pressure
Drive, natural curiosity about new technologies linked to the VFX and gaming sectors

We offer you the opportunity to join a great working environment with a talented team and to work on
exciting projects. Our main office is in La Hulpe but we also have locations in Mechelen and Brussels.
If you are not self-employed, we offer freelance contracts paid according to the CP227 scale.

Our mission: to support Belgian artists in developing their skills in a creative environment with no
limits, to bring each project to life.

**Wanna be nuts? Join us**
Send us your CV, showreel, Artstation


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