Senior Game Designer
Il y a 5 heures
belgium belgium
Jobgether SRL
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pbThis position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Game Designer based in Belgium. /b /p pThis is a senior creative role focused on designing and implementing engaging content and complex gameplay systems for a successful live mobile game.br/You will shape characters, progression mechanics, events, combat systems, and other features from initial concept through final implementation.br/The role combines creative game design with rigorous analysis of player behaviour, game data, feedback, and in-game outcomes.br/You will help evolve the game economy, loops, and combat meta while creating meaningful strategic depth and healthy player engagement.br/Working closely with art, engineering, production, and other design stakeholders, you will help maintain a sustainable and high-quality content pipeline.br/The environment is highly autonomous, experimental, collaborative, and globally distributed, with a strong emphasis on impact and continuous learning.br/This is an opportunity for a passionate mobile game designer to influence a major live title and contribute to experiences enjoyed by a large international player base. /p h3Accountabilities /h3 ul liOwn the design of complex features and content, including progression systems, event frameworks, combat updates, and new characters, from high-level concepts through final data implementation. /li liArchitect and implement gameplay systems that support compelling player experiences and long-term engagement. /li liAnalyze and refine the game economy, core gameplay loops, and combat meta to maintain balance and strategic depth. /li liUse player data, feedback, and forecasting to evaluate designs, identify opportunities, and guide iterative improvements. /li liCreate clear, high-level design documentation that explains the purpose, mechanics, and expected outcomes of proposed features. /li liPresent and defend design concepts to stakeholders, using data, player insights, and industry best practices to influence product decisions. /li liProvide constructive peer feedback and help raise the overall quality of the design team’s work. /li liShare advanced knowledge of Unity tools, balance methodologies, and live game optimization techniques. /li liCollaborate with production to define appropriate scope, technical requirements, and delivery plans. /li liWork closely with art and engineering teams to optimize content development and maintain a sustainable release cadence. /li liExperiment with new approaches, learn from results, and continuously refine gameplay and content. /li liWhere applicable, contribute expertise around live operations, events, sales, battle passes, and player engagement between major releases. /li liCollaborate with external art or development partners when required to brief, review, and refine outsourced work. /li /ul h3Requirements: /h3 ul liDemonstrable game or content design experience, ideally within live, hero-driven, character-focused mobile or free-to-play games. /li liStrong understanding of game systems, game balance, player motivation, and free-to-play mechanics. /li liHands-on experience with Unity and relevant internal game content tools. /li liStrong analytical mindset with the ability to use data, player feedback, and gameplay outcomes to refine designs. /li liExcellent communication and collaboration skills within cross-functional and globally distributed teams. /li liAbility to communicate complex design concepts clearly and influence stakeholders through evidence-based reasoning. /li liStrong prioritization skills and an impact-focused approach, with the ability to concentrate on high-value activities. /li liPerformance-driven and growth-oriented mindset, with a willingness to experiment, learn from failure, and iterate quickly. /li liCollaborative attitude, openness to feedback, and willingness to support the success of teammates. /li liCuriosity, humility, and a proactive approach to asking questions and learning from mistakes. /li liStructured approach to setting and communicating specific, measurable, actionable, relevant, and time-bound objectives. /li liDeep passion for mobile games and strong interest in creating compelling player experiences. /li liExtensive knowledge of the Transformers universe is a plus. /li liExperience designing live-operations calendars, including events, sales, or battle passes, is desirable. /li liExperience working with external art or development outsourcing partners is advantageous. /li /ul h3Benefits: /h3 ul liFully remote work environment with the ability to work from anywhere in the world. /li liFlexible
working hours
with no imposed schedule. /li liUnlimited paid time off. /li liFreedom to travel and work remotely from different locations. /li liAbility to receive compensation in your preferred currency. /li liCompensation based on qualifications, experience, and fit for the role. /li liAnnual variable compen
working hours
with no imposed schedule. /li liUnlimited paid time off. /li liFreedom to travel and work remotely from different locations. /li liAbility to receive compensation in your preferred currency. /li liCompensation based on qualifications, experience, and fit for the role. /li liAnnual variable compen