SFX STORE OPERATOR
Il y a 3 mois
SommeLeuze, Wallonia, Belgique
344 Audio
Temps partiel
Gratuit avec email ou Google
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Gratuit avec email ou Google
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Kindly note that this position is open only to individuals who are based in the UK.
WE ONLY ACCEPT PRO TOOLS BASED APPLICANTS WITH A PROVEN TRACK RECORD IN POST SOUND.
Do you dream in waveforms? Love metadata, but also get a kick from creating chaos with a field recorder? We're looking for an SFX Store Operator to help us build, launch, and grow the 344 Audio Sound Store — a hybrid role blending creativity, precision, and strategy.
Your Mission
• Create original SFX – record, edit, and master professional-grade sound effects across ambiences, one-shots, and game audio
• Distribute like a pro – prep libraries for upload, apply metadata, and handle delivery across platforms like Soundly, A Sound Effect, Webflow, and more
• Market the magic – craft artwork, write product descriptions, and build demo content that sells You’ll Need
• Intermediate+ Pro Tools knowledge – sessions, structure, edits, commits, batch exports
• Experience with sound effects editing, field recording, foley, and metadata tagging
• Strong organisational skills — you’ll be managing files, folder structures, and distribution checklists
• A creative mindset — plus a commercial one (you’ll help shape how our products perform)
• Bonus if you’ve touched tools like Photoshop, Audacity, Webflow, or Soundly’s backend This role sits at the crossroads of artistry and commerce. One day you're sculpting a dragon roar from rocks and metal; the next, you're exporting CSVs, signing licensing docs, or refining the artwork for Vol. 12 of “Weapon Impacts.” This Job Is Not For
• People who fear spreadsheets
• Sound designers who only want to create and never distribute
• Folks allergic to file naming conventions This Job Is For
• Detail-obsessed creatives
• Audio weirdos with business brains
• People who love the idea of turning raw sound into revenue You’ll be joining an eccentric, tight-knit team shaping the future of independent SFX creation. Let’s make some noise — and make it sell.
• Create original SFX – record, edit, and master professional-grade sound effects across ambiences, one-shots, and game audio
• Distribute like a pro – prep libraries for upload, apply metadata, and handle delivery across platforms like Soundly, A Sound Effect, Webflow, and more
• Market the magic – craft artwork, write product descriptions, and build demo content that sells You’ll Need
• Intermediate+ Pro Tools knowledge – sessions, structure, edits, commits, batch exports
• Experience with sound effects editing, field recording, foley, and metadata tagging
• Strong organisational skills — you’ll be managing files, folder structures, and distribution checklists
• A creative mindset — plus a commercial one (you’ll help shape how our products perform)
• Bonus if you’ve touched tools like Photoshop, Audacity, Webflow, or Soundly’s backend This role sits at the crossroads of artistry and commerce. One day you're sculpting a dragon roar from rocks and metal; the next, you're exporting CSVs, signing licensing docs, or refining the artwork for Vol. 12 of “Weapon Impacts.” This Job Is Not For
• People who fear spreadsheets
• Sound designers who only want to create and never distribute
• Folks allergic to file naming conventions This Job Is For
• Detail-obsessed creatives
• Audio weirdos with business brains
• People who love the idea of turning raw sound into revenue You’ll be joining an eccentric, tight-knit team shaping the future of independent SFX creation. Let’s make some noise — and make it sell.