🚀 WE’RE HIRING: Junior 3D Artist
Il y a 2 jours
Brussels, Brussels-Capital, Belgique
MGS
Temps plein
350 € - 480 €
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Junior 3D Artist / Multimedia ProducerJob Reference: JP056787
1. General Information
•
Location:
Brussels, Belgium
• Contract Duration: 13 months
• Contract Type: Freelance / Contract
• Work Model: Hybrid
• Maximum Daily Rate: €350–€480
• Experience Level: Junior, with at least 2 years of 3D Artist experience
• Languages: French or Dutch is required; English is also required. 2. Role OverviewAs a 3D Artist with at least two years of experience, you will work within an innovative XR development team to create realistic 3D models and virtual environments for immersive training simulations. You will collaborate closely with a Senior 3D Artist and the development team, contributing to the technical creation of XR scenarios, including simulated tactical environments, environmental scans, and other immersive training experiences. 3.
Key Responsibilities
• Model, texture, and optimise 3D objects, environments, and props.
• Prepare 3D assets for integration into XR environments using Unity.
• Perform 3D scans using 3D scanners and process raw scan data.
• Assist in building simulations and conducting technical tests.
• Support simulation sessions during training activities.
• Document 3D models, workflows, and best practices.
• Provide technical support to interns and students.
• Actively contribute to the development and facilitation of training exercises and simulation sessions. 4. Required Skills and Competencies
• Basic knowledge of 3D modelling software such as Blender, Maya, or 3ds Max.
• Ability to collaborate effectively within a multidisciplinary team.
• Willingness to learn and keep up with technological developments in XR and 3D scanning.
• Strong attention to detail and accuracy.
• Ability to incorporate feedback and improve work iteratively.
• Comfort working in a technical and innovative environment. 5. Technical Expertise3D Modelling and Texturing
• Experience with Blender, Maya, Character Creator, Substance Painter, or equivalent 3D software.
• Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments for XR training simulators.
• Develop realistic textures and materials using Physically Based Rendering (PBR) workflows. XR Asset Integration
• Prepare, export, and integrate 3D assets into Unity.
• Ensure correct scale, pivot points, materials, and naming conventions.
• Experience with Unity or Unreal Engine is an advantage. Real-Time Optimisation
• Basic understanding of PBR materials and optimisation for real-time environments.
• Optimise models, topology, texture sizes, polygon counts, UV layouts, and Levels of Detail (LODs) to ensure smooth performance across XR platforms. Environment Art and Prototyping
• Create immersive environments, buildings, and props that accurately represent real-world locations and scenarios.
• Rapidly prototype and iteratively improve 3D assets and environments to enhance the training experience. Documentation and Collaboration
• Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and workflows.
• Familiarity with version-control tools such as Git or Perforce is relevant. XR Interest
• Interest in Extended Reality (XR), including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). 6. Additional Advantages
• A solution-oriented mindset.
• Ability to prioritise tasks and meet deadlines.
• Good communication skills and willingness to guide interns or students.
• Interest in security, justice, or public-sector environments is a plus. 7. Ideal Candidate ProfileThe ideal candidate is a junior 3D Artist or Multimedia Producer with at least two years of practical 3D modelling and texturing experience, a good understanding of real-time 3D asset optimisation, and an interest in XR-based training simulations. Experience with Blender and Unity, realistic PBR texturing, environment art, and 3D scanning will be particularly relevant.🌟 What We’re Looking ForA creative and detail-oriented 3D Artist who enjoys working in a technical environment, solving problems, collaborating with others, and developing immersive digital experiences. 📩 Interested in this opportunity? Send your CV to yasmeen.fatima@mygreathost.com 📞 Contact: +44 20 4634 0209
•
Location:
Brussels, Belgium
• Contract Duration: 13 months
• Contract Type: Freelance / Contract
• Work Model: Hybrid
• Maximum Daily Rate: €350–€480
• Experience Level: Junior, with at least 2 years of 3D Artist experience
• Languages: French or Dutch is required; English is also required. 2. Role OverviewAs a 3D Artist with at least two years of experience, you will work within an innovative XR development team to create realistic 3D models and virtual environments for immersive training simulations. You will collaborate closely with a Senior 3D Artist and the development team, contributing to the technical creation of XR scenarios, including simulated tactical environments, environmental scans, and other immersive training experiences. 3.
Key Responsibilities
• Model, texture, and optimise 3D objects, environments, and props.
• Prepare 3D assets for integration into XR environments using Unity.
• Perform 3D scans using 3D scanners and process raw scan data.
• Assist in building simulations and conducting technical tests.
• Support simulation sessions during training activities.
• Document 3D models, workflows, and best practices.
• Provide technical support to interns and students.
• Actively contribute to the development and facilitation of training exercises and simulation sessions. 4. Required Skills and Competencies
• Basic knowledge of 3D modelling software such as Blender, Maya, or 3ds Max.
• Ability to collaborate effectively within a multidisciplinary team.
• Willingness to learn and keep up with technological developments in XR and 3D scanning.
• Strong attention to detail and accuracy.
• Ability to incorporate feedback and improve work iteratively.
• Comfort working in a technical and innovative environment. 5. Technical Expertise3D Modelling and Texturing
• Experience with Blender, Maya, Character Creator, Substance Painter, or equivalent 3D software.
• Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments for XR training simulators.
• Develop realistic textures and materials using Physically Based Rendering (PBR) workflows. XR Asset Integration
• Prepare, export, and integrate 3D assets into Unity.
• Ensure correct scale, pivot points, materials, and naming conventions.
• Experience with Unity or Unreal Engine is an advantage. Real-Time Optimisation
• Basic understanding of PBR materials and optimisation for real-time environments.
• Optimise models, topology, texture sizes, polygon counts, UV layouts, and Levels of Detail (LODs) to ensure smooth performance across XR platforms. Environment Art and Prototyping
• Create immersive environments, buildings, and props that accurately represent real-world locations and scenarios.
• Rapidly prototype and iteratively improve 3D assets and environments to enhance the training experience. Documentation and Collaboration
• Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and workflows.
• Familiarity with version-control tools such as Git or Perforce is relevant. XR Interest
• Interest in Extended Reality (XR), including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). 6. Additional Advantages
• A solution-oriented mindset.
• Ability to prioritise tasks and meet deadlines.
• Good communication skills and willingness to guide interns or students.
• Interest in security, justice, or public-sector environments is a plus. 7. Ideal Candidate ProfileThe ideal candidate is a junior 3D Artist or Multimedia Producer with at least two years of practical 3D modelling and texturing experience, a good understanding of real-time 3D asset optimisation, and an interest in XR-based training simulations. Experience with Blender and Unity, realistic PBR texturing, environment art, and 3D scanning will be particularly relevant.🌟 What We’re Looking ForA creative and detail-oriented 3D Artist who enjoys working in a technical environment, solving problems, collaborating with others, and developing immersive digital experiences. 📩 Interested in this opportunity? Send your CV to yasmeen.fatima@mygreathost.com 📞 Contact: +44 20 4634 0209