Game Producer
Il y a 1 semaine
Brussels, Brussels-Capital, Belgique
Joy Studios
Temps plein
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The Opportunity /
About Us
Joy Studios is an agile game innovation studio building a proprietary ecosystem of games and platform tools. We manage a suite of titles processing tens of millions in high-volume digital asset transactions. Based in Hong Kong with a multicultural remote team, we sit at the intersection of next-generation gaming, provably fair systems, social gaming, and operator tooling, building scalable, transparent, and engaging experiences for a global audience. Role Overview We are looking for a Game Producer to take our games from idea to live. Our titles are fast, engaging and built on provably fair math that gives players transparency. We have a range of titles from simple arcade games to more ambitious social-style titles that blend deep gameplay, progression, and events. Reporting directly to the CEO, you will own a game from the first pitch through prototype, production, launch, and the live tuning that follows. You will rally a team of game designers, math designers, artists, and engineers around an idea, get everyone aligned on what we are building and why, decide what matters most, and keep the game moving until players have it. This is a hands-on role. We are a small studio and our best producers get their hands dirty: playing the build every day, prototyping a mechanic to settle an argument, writing the spec that sets the standard for the whole team, reading a pull request to understand why a feature slipped, and pulling the data after launch to see whether the game is working. Coding experience is strongly preferred. You will not be a full-time engineer, but you should be comfortable enough in a codebase to prototype, debug, and talk to engineers in their own terms.
Key Responsibilities
Concept & Prototype
• Game Concepts: Drive the front end of the pipeline. Turn ideas from the team, leadership, and the market into concise concept pitches with a clear hook, target player, core loop, and reason to build it now.
• Rapid Prototyping: Get a playable prototype in front of people fast, with the team or on your own using modern tools and AI coding assistants. Use it to find out whether the idea is fun before anyone commits production time. Rally, Align, Prioritize
• Team Alignment: Get game design, math, art, engineering, and QA pulling in the same direction. Write the one-page brief everyone can point to, run the kickoff, and keep the vision intact as the details change.
• Prioritization: Own the backlog for your titles. Decide what ships in the first version, what waits, and what gets cut, and explain the trade-offs clearly to the team and leadership.
• Scope Discipline: Protect the team’s focus. When new asks arrive mid-build, you decide what moves and what waits, and you say so plainly.
• Stakeholder Communication: Keep leadership and partner teams informed on progress, risks, and changes with concise, proactive updates. No surprises at launch. Production & Delivery
• Production Planning: Break a game into milestones, agree realistic timelines with engineering, and track delivery against them. Spot slips early and fix the cause, not the symptom.
• Specs & Documentation: Own the game design documents, feature specs, and acceptance criteria engineering and QA build from. A clear spec is how your vision for the game survives contact with production.
• Build Quality: Play the build constantly. Run playtests, triage bugs, and hold the quality bar from the first prototype to the release candidate.
• Launch Readiness: Coordinate math sign-off, QA, compliance checks, art and sound delivery, and platform integration so the game launches complete and on time. Live & Iteration
• Post-launch Tuning: Define success metrics before launch, then read the live data with the data and math teams to find out what players actually do. Drive the tuning and feature iteration cycles that follow.
• Postmortems: Run honest postmortems after every launch and major event. Capture what worked, what didn’t, and what the pipeline should do differently next time.
• Pipeline Improvement: Keep improving how we make games: templates, tooling, playtest practice, and the handoffs between disciplines. Skills and Qualifications
• Shipped Interactive Projects: You have produced and shipped multimedia or interactive projects, ideally several, and owned them from concept through launch. Games, interactive campaigns, apps, or digital experiences all count. You can walk us through what you built, what went wrong, and what you changed.
• Hands-on Builder: Coding experience strongly preferred. You can write and run code (TypeScript, Python, or equivalent) well enough to prototype a mechanic, script a simulation, or debug a build, and you use git comfortably. You are not expected to be the lead engineer.
• Passion for Games: You play a lot of games and can articulate why they work. A strong instinct for what makes a game fun, why a loop holds attention, and when a mechanic is working on paper but not in the hand. A games industry background is welcome but not required.
• Production Craft: Experienced with milestone planning, backlog management, and running a cross-functional team through a full production cycle. Comfortable with tools such as Linear, Jira, or Notion.
• Decisive Prioritization: A track record of making scope calls under pressure and defending them with a clear rationale, including saying no.
• AI Fluency: AI coding and research tools (Claude, Cursor, ChatGPT, or equivalents) are part of your daily workflow. You use them to prototype, draft, analyze, and automate, and you know where their output needs checking.
• Data Literacy: Able to define metrics, read dashboards, write basic SQL, and turn numbers into a decision.
• Excellent Communication: You write clear briefs and specs, run focused meetings, and give leadership the short version without losing the point.
• Degree preferred but not required. We look for shipped work and a track record of getting teams across the line. Bonus Points
• Background in a creative or advertising agency, producing interactive campaigns or digital experiences for clients.
• Experience producing fast-session, high-frequency game formats, including arcade, social, or provably fair titles.
• Familiarity with game math concepts such as return-to-player (RTP), volatility, and hit frequency, and with provably fair mechanics.
• Experience with live service games, including events, tournaments, and economy tuning.
• Experience prototyping in web technologies (TypeScript, Vue or React, Three.js or PixiJS) or a game engine.
• Experience with player-facing economy or progression design.
• Experience working with external partners or operators on launches and integrations. Our Tech Stack
• Front-end: TypeScript, Vue, React, Three.js.
• Back-end: TypeScript (Node.js), with some tooling in C# and Python.
• Math & Simulation: Python, custom Monte Carlo simulation frameworks.
• Data: PostgreSQL, Snowflake, ClickHouse, Grafana.
• Cloud/Infra: AWS, GitHub Actions.
• Production Tools: Linear, Notion, Figma. You Are…
• Action-Oriented: You deliver results through effective cross-functional collaboration. You get stuff done.
• Takes Ownership: You work independently and take ownership of complex work with minimal oversight, while engaging the team proactively.
• Strong Communicator: You communicate clearly and proactively across teams, flag changes and their impact early, and document them.
• Decisive: You use sound judgment on when to iterate further and when to ship and learn from players. Why Join Us?
• Ownership: You will own games end to end, from the first idea to the version players are enjoying today, with a direct line to the CEO.
• Growth: We are a high-growth startup backed by an industry giant with significant resources to power growth.
• Culture: A creative, driven, and transparent environment where we value “getting stuff done” over red tape.
About Us
Joy Studios is an agile game innovation studio building a proprietary ecosystem of games and platform tools. We manage a suite of titles processing tens of millions in high-volume digital asset transactions. Based in Hong Kong with a multicultural remote team, we sit at the intersection of next-generation gaming, provably fair systems, social gaming, and operator tooling, building scalable, transparent, and engaging experiences for a global audience. Role Overview We are looking for a Game Producer to take our games from idea to live. Our titles are fast, engaging and built on provably fair math that gives players transparency. We have a range of titles from simple arcade games to more ambitious social-style titles that blend deep gameplay, progression, and events. Reporting directly to the CEO, you will own a game from the first pitch through prototype, production, launch, and the live tuning that follows. You will rally a team of game designers, math designers, artists, and engineers around an idea, get everyone aligned on what we are building and why, decide what matters most, and keep the game moving until players have it. This is a hands-on role. We are a small studio and our best producers get their hands dirty: playing the build every day, prototyping a mechanic to settle an argument, writing the spec that sets the standard for the whole team, reading a pull request to understand why a feature slipped, and pulling the data after launch to see whether the game is working. Coding experience is strongly preferred. You will not be a full-time engineer, but you should be comfortable enough in a codebase to prototype, debug, and talk to engineers in their own terms.
Key Responsibilities
Concept & Prototype
• Game Concepts: Drive the front end of the pipeline. Turn ideas from the team, leadership, and the market into concise concept pitches with a clear hook, target player, core loop, and reason to build it now.
• Rapid Prototyping: Get a playable prototype in front of people fast, with the team or on your own using modern tools and AI coding assistants. Use it to find out whether the idea is fun before anyone commits production time. Rally, Align, Prioritize
• Team Alignment: Get game design, math, art, engineering, and QA pulling in the same direction. Write the one-page brief everyone can point to, run the kickoff, and keep the vision intact as the details change.
• Prioritization: Own the backlog for your titles. Decide what ships in the first version, what waits, and what gets cut, and explain the trade-offs clearly to the team and leadership.
• Scope Discipline: Protect the team’s focus. When new asks arrive mid-build, you decide what moves and what waits, and you say so plainly.
• Stakeholder Communication: Keep leadership and partner teams informed on progress, risks, and changes with concise, proactive updates. No surprises at launch. Production & Delivery
• Production Planning: Break a game into milestones, agree realistic timelines with engineering, and track delivery against them. Spot slips early and fix the cause, not the symptom.
• Specs & Documentation: Own the game design documents, feature specs, and acceptance criteria engineering and QA build from. A clear spec is how your vision for the game survives contact with production.
• Build Quality: Play the build constantly. Run playtests, triage bugs, and hold the quality bar from the first prototype to the release candidate.
• Launch Readiness: Coordinate math sign-off, QA, compliance checks, art and sound delivery, and platform integration so the game launches complete and on time. Live & Iteration
• Post-launch Tuning: Define success metrics before launch, then read the live data with the data and math teams to find out what players actually do. Drive the tuning and feature iteration cycles that follow.
• Postmortems: Run honest postmortems after every launch and major event. Capture what worked, what didn’t, and what the pipeline should do differently next time.
• Pipeline Improvement: Keep improving how we make games: templates, tooling, playtest practice, and the handoffs between disciplines. Skills and Qualifications
• Shipped Interactive Projects: You have produced and shipped multimedia or interactive projects, ideally several, and owned them from concept through launch. Games, interactive campaigns, apps, or digital experiences all count. You can walk us through what you built, what went wrong, and what you changed.
• Hands-on Builder: Coding experience strongly preferred. You can write and run code (TypeScript, Python, or equivalent) well enough to prototype a mechanic, script a simulation, or debug a build, and you use git comfortably. You are not expected to be the lead engineer.
• Passion for Games: You play a lot of games and can articulate why they work. A strong instinct for what makes a game fun, why a loop holds attention, and when a mechanic is working on paper but not in the hand. A games industry background is welcome but not required.
• Production Craft: Experienced with milestone planning, backlog management, and running a cross-functional team through a full production cycle. Comfortable with tools such as Linear, Jira, or Notion.
• Decisive Prioritization: A track record of making scope calls under pressure and defending them with a clear rationale, including saying no.
• AI Fluency: AI coding and research tools (Claude, Cursor, ChatGPT, or equivalents) are part of your daily workflow. You use them to prototype, draft, analyze, and automate, and you know where their output needs checking.
• Data Literacy: Able to define metrics, read dashboards, write basic SQL, and turn numbers into a decision.
• Excellent Communication: You write clear briefs and specs, run focused meetings, and give leadership the short version without losing the point.
• Degree preferred but not required. We look for shipped work and a track record of getting teams across the line. Bonus Points
• Background in a creative or advertising agency, producing interactive campaigns or digital experiences for clients.
• Experience producing fast-session, high-frequency game formats, including arcade, social, or provably fair titles.
• Familiarity with game math concepts such as return-to-player (RTP), volatility, and hit frequency, and with provably fair mechanics.
• Experience with live service games, including events, tournaments, and economy tuning.
• Experience prototyping in web technologies (TypeScript, Vue or React, Three.js or PixiJS) or a game engine.
• Experience with player-facing economy or progression design.
• Experience working with external partners or operators on launches and integrations. Our Tech Stack
• Front-end: TypeScript, Vue, React, Three.js.
• Back-end: TypeScript (Node.js), with some tooling in C# and Python.
• Math & Simulation: Python, custom Monte Carlo simulation frameworks.
• Data: PostgreSQL, Snowflake, ClickHouse, Grafana.
• Cloud/Infra: AWS, GitHub Actions.
• Production Tools: Linear, Notion, Figma. You Are…
• Action-Oriented: You deliver results through effective cross-functional collaboration. You get stuff done.
• Takes Ownership: You work independently and take ownership of complex work with minimal oversight, while engaging the team proactively.
• Strong Communicator: You communicate clearly and proactively across teams, flag changes and their impact early, and document them.
• Decisive: You use sound judgment on when to iterate further and when to ship and learn from players. Why Join Us?
• Ownership: You will own games end to end, from the first idea to the version players are enjoying today, with a direct line to the CEO.
• Growth: We are a high-growth startup backed by an industry giant with significant resources to power growth.
• Culture: A creative, driven, and transparent environment where we value “getting stuff done” over red tape.