SENIOR TECHNICAL GAME DESIGNER

Il y a 2 heures

Antwerp, Flanders, Belgique Cyborn BVBA Temps plein
h3JOBS /h3 h3SENIOR TECHNICAL GAME DESIGNER /h3 h3July 17th, 2026 /h3 pCyborn is looking for a senior technical game designer who is experienced in technical systems, action-adventure level design and game flow, and who can set up blockouts directly in Unreal Engine. You will be the bridge between vision and implementation on our ambitious new VR title, communicating design vision clearly to the team and aligning with product owners. /p h3What will you do /h3 pYou will create level blockouts directly in Unreal Engine and iterate them into polished gameplay spaces. /p pYou will design game flow, pacing, encounter design and systemic gameplay for an action-adventure structure (exploration, traversal, puzzles, combat and progression). /p pYou will prototype and tune mechanics in-engine using Blueprints. /p pYou will communicate design vision clearly to the team and align with product owners and external stakeholders. /p pYou communicate daily with the production manager. /p h3What we expect of you /h3 pYou have several years of experience as a (technical) game designer and have shipped at least one title, preferably in the action-adventure genre. /p pYou have strong Unreal Engine skills and are comfortable setting up blockouts, scripting and prototyping independently. /p pYou have excellent communication skills and are able to articulate and defend design vision with both the dev team and product owners. /p pYou have actual VR game design experience and a genuine passion for VR games (strongly preferred). /p pYou know how to work with source control. /p pYou have a great attention for detail. /p pYou have a positive work drive and can work efficiently towards tight deadlines. /p pYou are willing to work on location in Antwerp, Belgium. /p