Senior Pipeline Technical Director
Il y a 1 jour
Antwerp, Flanders, Belgique
ITProposal
Temps plein
Gratuit avec email ou Google
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Gratuit avec email ou Google
Senior Pipeline Technical Director / Technical Artist (Unreal Engine)
Location:
Antwerp Region, Belgium (Initially on-site, later hybrid possible) Duration: Approximately 3 months Start Date: October 2026 Workload: Full-time (100%) Language: Dutch (CEFR C2) and English Seniority: Senior Position Overview An experienced Pipeline Technical Director / Senior Technical Artist is required to support the modernization of a real-time visualization and simulation environment. The assignment focuses on transitioning legacy visualization workflows to a modern Unreal Engine 5-based pipeline . The consultant will help design, implement, and document a sustainable production pipeline while transferring knowledge to the internal team.
Key Responsibilities
Design and implement a modern asset pipeline from DCC tools to Unreal Engine 5. Define Unreal project structures, asset naming conventions, and data management strategies. Establish reliable import/export workflows using technologies such as: FBX USD Procedural pipelines Optimize environment and asset production using: Blueprints PCG / procedural workflows Material instances and master materials Data-driven environment assembly Houdini Engine Develop or support the development of pipeline automation tools. Create scripting and automation solutions using Python, APIs, and command-line tools. Implement and advise on version control strategies for Unreal projects. Review and support multi-user collaboration workflows. Produce technical documentation and provide knowledge transfer to internal teams. Required Skills & Experience Unreal Engine & Technical Art Minimum 5 years of experience with Unreal Engine development. Minimum 5 years of experience as: Technical Director Pipeline Technical Director Senior Technical Artist Strong understanding of: Unreal asset management Content cooking Project structure Real-time rendering workflows Pipeline Development Minimum 5 years of experience building real-time asset pipelines for: Games Simulation applications VFX environments Experience creating automated workflows and custom tools. Scripting & Automation Experience developing tools and pipeline automation using: Python APIs Command-line tools Version Control Minimum 3 years of experience with version control systems. Experience supporting collaborative development environments. Languages Dutch: CEFR C2 level (mandatory) English: Professional proficiency Education Bachelor's or Master's degree in a technical or engineering discipline, or equivalent experience. Technical Environment Current Technologies Legacy visualization workflows DCC applications Procedural content tools Manual texturing workflows Target Environment Unreal Engine 5 Blender Houdini Substance tools Data-driven asset workflows Automated content pipelines Nice-to-Have Skills Substance Painter and Substance Designer Blender production pipelines Houdini procedural workflows Large-scale environment pipelines Simulation or training applications Data-driven or GIS-based world building Multi-user editing workflows Experience with Perforce or Git LFS Deliverables The assignment aims to deliver: A production-ready Unreal Engine pipeline. Streamlined and automated asset import workflows. Best practices for asset management and collaboration. Documentation and technical guidelines. Internal knowledge transfer and team enablement.
Location:
Antwerp Region, Belgium (Initially on-site, later hybrid possible) Duration: Approximately 3 months Start Date: October 2026 Workload: Full-time (100%) Language: Dutch (CEFR C2) and English Seniority: Senior Position Overview An experienced Pipeline Technical Director / Senior Technical Artist is required to support the modernization of a real-time visualization and simulation environment. The assignment focuses on transitioning legacy visualization workflows to a modern Unreal Engine 5-based pipeline . The consultant will help design, implement, and document a sustainable production pipeline while transferring knowledge to the internal team.
Key Responsibilities
Design and implement a modern asset pipeline from DCC tools to Unreal Engine 5. Define Unreal project structures, asset naming conventions, and data management strategies. Establish reliable import/export workflows using technologies such as: FBX USD Procedural pipelines Optimize environment and asset production using: Blueprints PCG / procedural workflows Material instances and master materials Data-driven environment assembly Houdini Engine Develop or support the development of pipeline automation tools. Create scripting and automation solutions using Python, APIs, and command-line tools. Implement and advise on version control strategies for Unreal projects. Review and support multi-user collaboration workflows. Produce technical documentation and provide knowledge transfer to internal teams. Required Skills & Experience Unreal Engine & Technical Art Minimum 5 years of experience with Unreal Engine development. Minimum 5 years of experience as: Technical Director Pipeline Technical Director Senior Technical Artist Strong understanding of: Unreal asset management Content cooking Project structure Real-time rendering workflows Pipeline Development Minimum 5 years of experience building real-time asset pipelines for: Games Simulation applications VFX environments Experience creating automated workflows and custom tools. Scripting & Automation Experience developing tools and pipeline automation using: Python APIs Command-line tools Version Control Minimum 3 years of experience with version control systems. Experience supporting collaborative development environments. Languages Dutch: CEFR C2 level (mandatory) English: Professional proficiency Education Bachelor's or Master's degree in a technical or engineering discipline, or equivalent experience. Technical Environment Current Technologies Legacy visualization workflows DCC applications Procedural content tools Manual texturing workflows Target Environment Unreal Engine 5 Blender Houdini Substance tools Data-driven asset workflows Automated content pipelines Nice-to-Have Skills Substance Painter and Substance Designer Blender production pipelines Houdini procedural workflows Large-scale environment pipelines Simulation or training applications Data-driven or GIS-based world building Multi-user editing workflows Experience with Perforce or Git LFS Deliverables The assignment aims to deliver: A production-ready Unreal Engine pipeline. Streamlined and automated asset import workflows. Best practices for asset management and collaboration. Documentation and technical guidelines. Internal knowledge transfer and team enablement.