3D Artist XR

Il y a 6 heures

Arrondissement of BrusselsCapital, Brussels, Belgique EngiFlex Temps plein
ph3Tasks and responsibilities /h3pVoor een innovatieve XR
- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s. /ppIn deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen. /pullib3D Modelling: /b Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators. /lilibTexturing Materials: /b Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. /lilibOptimization: /b Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. /lilibAsset Integration: /b Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. /lilibEnvironment Art: /b Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios. /lilibPrototyping: /b Rapidly prototype and iterate on 3D assets and environments to refine the training experience. /lilibDocumentation: /b Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team. /lilibCollaboration: /b Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting. /lilibAdaptation: /b Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency. /li /ulh3Your profile /h3ulliBachelor’s degree in 3D Art, Game Design, Animation, or a related field. /liliOr several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio. /liliStrong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation. /liliDemonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases. /liliSolid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer. /liliExperience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR. /liliExperience exporting and integrating assets into a game engine, preferably Unity. /liliExcellent eye for detail, proportion and realism. /liliStrong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users. /liliProficiency in Dutch, French and/or English. /li /ulh3Pluspunten /h3ulliEerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten. /liliErvaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie. /liliErvaring in operationele trainingsomgevingen. /liliErvaring met 3D scans en het optimaliseren ervan is een plus. /li /ulh3Offer /h3pYou will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification. You can count on an attractive salary, supplemented with extra-legal benefits, including a company car.br/(Freelance is also possible) /p /p