Technical VFX Artist

Il y a 2 heures

Limburg, Flanders, Belgique The Artistocrats Temps plein
pJob description: /p h3bTechnical VFX Artist (Unity / C#) /b /h3 pBased in Hasselt, The Artistocrats is an established independent game studio dedicated to the creation of our own original titles. We are currently expanding our team to tackle more ambitious projects, including new DLC for our RTS game, bStarship Troopers: Terran Command /b, and upcoming unannounced titles. /p pAs a bTechnical VFX Artist /b, you will be the primary driver behind our game’s visual feedback, environmental ambiance, and combat polish—creating stunning, highly performant real-time effects in Unity without blowing up our frame budgets. /p pBecause we are a small team, you will have complete ownership of the VFX pipeline, from generating the foundational 2D and 3D assets to implementing the final logic in-engine. /p pWhile your primary focus will be the VFX pipeline, you may also contribute to related 3D tasks such as modeling or texturing, should you possess these skills. /p h3What you will do /h3 ul liCollaborate with game designers and programmers to hook up VFX to gameplay events efficiently. /li liDesign and implement real-time VFX (environmental elements, combat feedback, UI effects) directly in Unity. /li liGenerate the visual components needed for your effects, including bespoke textures, flipbooks, sprite sheets, and custom meshes. /li liBuild custom shaders using Unity Shader Graph and HLSL to bring our visual vision to life. /li liWork with Visual Effect Graph and the built-in Particle System (Shuriken) to create scalable, modular effects. /li liProfile and optimize VFX using Unity Profiler and Frame Debugger to assure an optimal performance. /li /ul h3What we are looking for /h3 h3Must-haves /h3 ul liProfessional proficiency in bEnglish or Dutch /b(spoken and written) /li liAbility to work bfull-time on-site at our Hasselt studio /b /li libA solid artistic eye /b for timing, scale, color theory, and motion in real-time game environments. /li li2+ years of professional experience creating breal-time VFX within the Unity engine /b(URP/HDRP). /li liStrong understanding of bnode-based shader tools, HLSL/Cg, geometry meshes, texture generation, and UV manipulation /b for VFX. /li liKnowledge of boptimization techniques /b specifically related to particles, shaders, and rendering pipelines. /li /ul h3Nice-to-haves /h3 ul liProfessional fluency in bDutch /b (spoken and written) /li libBasic C# scripting /b knowledge to wire up and trigger your own effects. /li liExperience using Houdini, Substance Designer, or Blender for bsimulation baking and texture generation /b. /li libGeneral 3D artist skills /b such as modeling (Blender) and texturing (Substance Painter) /li /ul h3What

We offer
/h3 ul liFull-time role in an bestablished studio /b focused on making b(strategy) games /b. /li libFair remuneration /b based on market standards. /li liA varied job with plenty of bresponsibility and creativity /b within our growing team. /li /ul