SENIOR GAMEPLAY DEVELOPER
Il y a 2 heures
Antwerp, Flanders, Belgique
Cyborn BVBA
Temps plein
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h3JOBS /h3h3SENIOR GAMEPLAY DEVELOPER (NPC BEHAVIOUR ANIMATION SYSTEMS) /h3pJuly 17th, 2026 /ppCyborn is looking for a senior gameplay developer experienced in Unreal Engine Behavior Trees, Blackboards and Anim Blueprints to build the NPC behaviour and character animation systems for our ambitious new VR action-adventure title. You will implement systems designed by our game designer and creative director, working in a close-knit iterative loop where fun systems are prototyped, tested, refined and born together. /ph3What will you do /h3pYou will implement enemy and NPC behaviour based on designs from the game designer and creative director, using Behavior Trees, Blackboards and perception systems (line-of-sight, alarm states, patrol, guard and attack behaviour). /ppYou will build and maintain Animation Blueprints, montages, blend spaces and state machines for player and NPC characters. /ppYou will implement melee and ranged combat systems (hit detection, reactions, timing windows, weapon handling) tuned for VR. /ppYou will work in a tight iteration loop with design, creative direction and animation: build, test in-headset, refine — until it's fun. /ppYou communicate daily with the production manager. /ph3What we expect of you /h3pYou have several years of professional game development experience and have shipped at least one title, preferably in the action-adventure genre. /ppYou have deep hands-on experience with Unreal Engine Behavior Trees, Blackboards and Anim Blueprints. /ppYou have proven experience building melee combat systems (strong plus). /ppYou have a collaborative mindset: you enjoy translating a designer's vision into working systems and iterating on feedback, rather than owning design yourself. /ppYou have experience with VR game development (bonus). /ppYou know how to work with source control. /ppYou are a problem solver with proactive technical skills. /ppYou have a positive work drive and can work efficiently towards tight deadlines. /ppYou are willing to work on location in Antwerp, Belgium. /p