3D Artist XR
Il y a 2 heures
Arrondissement of BrusselsCapital, Brussels, Belgique
EngiFlex
Temps plein
Gratuit avec email ou Google
Enregistrez cette offre et organisez votre recherche
Créez un compte gratuit pour enregistrer des offres d'emploi, créer des alertes et revenir à cette liste depuis votre tableau de bord.
Gratuit avec email ou Google
En continuant, vous acceptez nos Conditions d’utilisation & Politique de confidentialité.
ph3Tasks and responsibilities /h3pVoor een innovatieve XR
- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s. /ppIn deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen. /pullib3D Modelling: /b Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators. /lilibTexturing Materials: /b Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. /lilibOptimization: /b Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. /lilibAsset Integration: /b Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. /lilibEnvironment Art: /b Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios. /lilibPrototyping: /b Rapidly prototype and iterate on 3D assets and environments to refine the training experience. /lilibDocumentation: /b Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team. /lilibCollaboration: /b Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting. /lilibAdaptation: /b Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency. /li /ulh3Your profile /h3ulliBachelor’s degree in 3D Art, Game Design, Animation, or a related field. /liliOr several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio. /liliStrong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation. /liliDemonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases. /liliSolid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer. /liliExperience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR. /liliExperience exporting and integrating assets into a game engine, preferably Unity. /liliExcellent eye for detail, proportion and realism. /liliStrong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users. /liliProficiency in Dutch, French and/or English. /li /ulh3Pluspunten /h3ulliEerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten. /liliErvaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie. /liliErvaring in operationele trainingsomgevingen. /liliErvaring met 3D scans en het optimaliseren ervan is een plus. /li /ulh3Offer /h3pYou will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification. You can count on an attractive salary, supplemented with extra-legal benefits, including a company car.br/(Freelance is also possible) /p /p
- en robotica-omgeving in de veiligheidssector zoeken we een 3D Modeller die meebouwt aan XR-simulatoren voor opleiding en voorbereiding op uiteenlopende scenario’s. /ppIn deze rol lever je een belangrijke bijdrage aan het uitwerken van realistische, performante en kwalitatieve 3D-assets voor trainingssimulaties. Je expertise in Blender en je kennis van 3D modelling, texturing en optimalisatie zijn essentieel om geloofwaardige XR-omgevingen tot stand te brengen. /pullib3D Modelling: /b Create high-quality, detailed 3D models of characters, vehicles, props, weapons, and environments in Blender for use in XR training simulators. /lilibTexturing Materials: /b Develop realistic textures and materials using PBR workflows to enhance the visual fidelity and immersion of XR simulations. /lilibOptimization: /b Optimize models, topology, and texture sizes (LODs, poly counts, UV layouts) to ensure smooth performance across different XR platforms. /lilibAsset Integration: /b Prepare, export, and integrate Blender assets into Unity, ensuring correct scale, pivot points, materials, and naming conventions. /lilibEnvironment Art: /b Build immersive environments, buildings, and props that accurately reflect real-world locations and operational scenarios. /lilibPrototyping: /b Rapidly prototype and iterate on 3D assets and environments to refine the training experience. /lilibDocumentation: /b Maintain clear and up-to-date documentation of asset pipelines, naming conventions, and processes to support knowledge sharing within the team. /lilibCollaboration: /b Work closely with developers, designers, artists, project stakeholders and end users in a multidisciplinary setting. /lilibAdaptation: /b Stay up to date with industry trends, tools and techniques in 3D art and XR, and apply them to improve asset quality and pipeline efficiency. /li /ulh3Your profile /h3ulliBachelor’s degree in 3D Art, Game Design, Animation, or a related field. /liliOr several years of proven industry experience when no bachelor’s degree is held, supported by a strong portfolio. /liliStrong proficiency in Blender, including modelling, sculpting, UV unwrapping, texturing, and material creation. /liliDemonstrated experience creating 3D assets and/or environments for games, XR simulators, training or simulation use cases. /liliSolid understanding of PBR texturing workflows and tools such as Substance Painter or Substance Designer. /liliExperience optimizing assets for real-time rendering on XR platforms such as VR, AR and MR. /liliExperience exporting and integrating assets into a game engine, preferably Unity. /liliExcellent eye for detail, proportion and realism. /liliStrong communication skills and the ability to collaborate effectively in cross-functional teams and with operational end users. /liliProficiency in Dutch, French and/or English. /li /ulh3Pluspunten /h3ulliEerdere ervaring met politiediensten, Defensie of andere veiligheidsdiensten. /liliErvaring met 3D-scanning en digitale reconstructie, zoals LiDAR en fotogrammetrie. /liliErvaring in operationele trainingsomgevingen. /liliErvaring met 3D scans en het optimaliseren ervan is een plus. /li /ulh3Offer /h3pYou will be part of a growing Belgian SME where initiative and personal development are encouraged. We will provide you with an enjoyable work environment with fun colleagues. We will work out a career plan with you, with attention and a budget for extra education/certification. You can count on an attractive salary, supplemented with extra-legal benefits, including a company car.br/(Freelance is also possible) /p /p