SENIOR PROP ARTIST
Il y a 2 heures
Antwerp, Flanders, Belgique
Cyborn BVBA
Temps plein
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h3JOBS /h3 h3SENIOR PROP ARTIST (HARD SURFACE SCULPTING) /h3 pJuly 17th, 2026 /p pCyborn is looking for a senior prop artist who can quickly adapt and leverage every tool available, is flexible in both hard-surface modeling and digital sculpting, and creates highly realistic assets optimized for mobile VR experiences. You will craft props and hero assets for a detailed, atmospheric world on our ambitious new title. /p h3What will you do /h3 ul liYou will model, sculpt, texture and optimize realistic props and hero assets, from hard-surface mechanisms to organic sculpted pieces. /li liYou will own assets end-to-end: high-poly, retopology, baking, PBR texturing, LODs and in-engine integration in Unreal Engine. /li liYou will optimize aggressively for mobile VR: polycounts, draw calls, texture budgets and material complexity. /li liYou will quickly adopt and leverage any tool that speeds up quality output, including modern and AI-assisted workflows. /li liYou communicate daily with the production manager. /li /ul h3What we expect of you /h3 ul liYou have several years of professional 3D art experience and have shipped at least one title. /li liYou are flexible across hard-surface modeling and digital sculpting (e.g. Maya/Blender, ZBrush, Substance). /li liYou have demonstrable experience creating realistic assets within tight performance budgets; mobile or mobile VR experience is a big plus. /li liYou are pragmatic, fast and adaptable in your toolset. /li liYou know how to work with source control. /li liYou have a great attention for detail. /li liYou have a positive work drive and can work efficiently towards tight deadlines. /li liYou are willing to work on location in Antwerp, Belgium. /li /ul