3D Artist for Real-Time Ship Modelling
Enregistrez cette offre et organisez votre recherche
Créez un compte gratuit pour enregistrer des offres d'emploi, créer des alertes et revenir à cette liste depuis votre tableau de bord.
En continuant, vous acceptez nos Conditions d’utilisation & Politique de confidentialité.
What you will do
You will work for a Belgian public-sector research and advisory centre specialising in hydraulic and maritime engineering. The organisation operates ship manoeuvring simulators used for research into port developments, pilot training and educational purposes. These simulators rely on real-time 3D environments.
Your assignment focuses on creating game-ready 3D assets for these simulation platforms. The work includes:
- Modelling 15 ships (exterior, with possible extension to interior assets) based on technical drawings and reference material
- Developing reusable assets optimised for real-time applications
- Optimising models and textures for performance in simulation environments
- Delivering finished models and editable source files
You will work independently, translating technical references into accurate, efficient 3D models that meet the performance requirements of real-time rendering.
What we are looking for
Essential skills and experience:
- 3 years of demonstrable experience with Blender
- 3 years of demonstrable experience with Substance Painter
- Proven experience in technical and accurate 3D modelling based on references
- Proven experience with models and textures for real-time applications
- Proven experience with real-time workflows
- Proven experience with UV mapping and optimisation of 3D assets
- Demonstrable experience in creating designs with design tools (Adobe Creative Suite, Sketch, Invision or similar)
- Demonstrable knowledge of and experience with responsive screen design
- Fluent Dutch (CEFR level C2)
Valuable additional experience:
- Implementing designs in HTML, CSS and JavaScript
- Content design: creating content-driven page layouts
- Unreal Engine
- Houdini
- Presagis Creator
- Scripting (Python)
You communicate fluently in Dutch and English, work accurately and efficiently, and can operate independently.
The setting
This assignment runs from early November 2026 to the end of June 2027, with a workload of approximately 60% (around 576 hours total). Hybrid working is possible.
The work location is in the Antwerp region. You will need to provide your own 3D-capable hardware and software licences (Substance Painter, Sampler, possibly Photoshop and necessary Blender plugins).
You can join us for this assignment as a freelancer or as an employee of HumanInTech. Same role, same team. If you join as an employee, your employment continues beyond this assignment. When it ends, we’ll work together to find your next assignment.
Location: Antwerp region, hybrid
Work address: Belgium
Employer / contracting party: HumanInTech
Applications close (Brussels time): October 22, 2026 at 2:00 AM
Engagement: Freelance or employed by HumanInTech
Working hours: Full-time
Experience: 3–5 years or more
Education: Bachelor's or more
Published: October 2026