3D Artist for Maritime Simulation Environments

Il y a 2 jours

Antwerpen, Belgique HumanInTech Temps plein 39 000 € - 66 000 € Contrat

What you will do

You will work for a Belgian public-sector research centre specialising in maritime and hydraulic engineering. The centre operates ship manoeuvring simulators used for research, harbour expansion studies and pilot training. These simulators rely on real-time 3D environments.

Your main task is to create game-ready 3D assets for these simulation environments. This includes:

  • Modelling 15 ships based on technical drawings and reference material, with possible extension to interior assets
  • Developing reusable assets for simulation purposes
  • Optimising models and textures for real-time applications
  • Delivering finished models and editable source files
  • Ensuring technical accuracy and efficient UV mapping

What we are looking for

Essential skills and experience:

  • At least 3 years of experience as a UX designer at medior level
  • At least 3 years of experience with Blender
  • At least 3 years of experience with Substance Painter
  • Proven experience with design tools (Adobe Creative Suite, Sketch, Invision or similar)
  • Proven experience with technical and accurate 3D modelling based on references
  • Proven experience with models and textures for real-time applications
  • Proven experience with real-time workflows
  • Proven experience with UV mapping and optimisation of 3D assets
  • Proven knowledge of and experience with responsive screen design
  • Fluent Dutch at CEFR level C2

Valuable additional experience:

  • Implementing designs in HTML, CSS and JavaScript
  • Content design: creating content-driven pages

Nice to have:

  • Experience with Unreal Engine
  • Knowledge of Houdini
  • Knowledge of Presagis Creator
  • Knowledge of scripting (Python)

The setting

This assignment runs from early November 2026 to the end of June 2027, with an estimated workload of 576 hours at 60% capacity. The work location is in the Antwerp region. Hybrid working is possible.

You will need to provide your own 3D-capable hardware and software licences (Substance Painter, Sampler, possibly Photoshop and necessary Blender plugins).

Communication in Dutch and English is required.

You can join us for this assignment as a freelancer or as an employee of HumanInTech. Same role, same team. If you join as an employee, your employment continues beyond this assignment. When it ends, we’ll work together to find your next assignment.

Location: Antwerp region, hybrid

Work address: Belgium

Employer / contracting party: HumanInTech

Applications close (Brussels time): October 22, 2026 at 2:00 AM

Engagement: Freelance or employed by HumanInTech

Working hours: Full-time

Experience: 3–5 years or more

Education: Bachelor's or more

Published: October 2026