C++ and Qt Unreal Engine Developer

il y a 2 jours


Mechelen, Belgique WeAreOne.world – Tomorrowland Temps plein

Description
**About Us**

We are a creative technology studio specializing in virtual production for the live events industry. From large-scale concerts and festivals to immersive brand experiences, we bring real-time visuals to life using Unreal Engine and cutting-edge interactive workflows. Our team thrives at the intersection of technology, design, and live performance, delivering unforgettable experiences for global audiences. If you’re passionate about building tools and systems that power next-generation live shows, this is the place for you.

**About the Role**

We are seeking a skilled C++ and Qt Developer with Unreal Engine expertise to join our team. You will be responsible for building robust tools, plugins, and real-time systems that support both on-site and preproduction workflows. This role combines low-level engine development with tool/UI creation, enabling designers, operators, and production teams to work more efficiently in fast-paced, live environments.

You will work on-site, remotely, or in a hybrid setting based on business needs, on a full-time basis.

**Responsibilities**

- Develop and maintain C++ systems, plugins, and engine-level features in Unreal Engine for live event workflows.

- Design and implement Qt-based tools and interfaces to streamline show preparation, control, and integration.

- Collaborate with technical artists, designers, and engineers to optimize workflow integration.

- Debug, profile, and optimize systems for performance and reliability across real-time show environments.

- Contribute to pipeline automation and custom editor extensions for Unreal Engine.

- Ensure clean, maintainable, and well-documented code following industry best practices.

- Support cross-functional teams on-site and in preproduction for seamless live event delivery.

**Qualifications**

- Proficiency in C++, with strong understanding of object-oriented programming and memory management.

- Hands-on experience with Unreal Engine (UE4/UE5), including engine internals, modules, and editor customization.

- Qt development expertise (Qt Widgets, Qt Quick/QML, UI/UX integration).

- Experience with multi-threaded programming and real-time performance optimization.

- Strong debugging and profiling skills across tools and platforms.

- Familiarity with real-time control systems, tools pipelines, or DCC integrations.

- Excellent problem-solving, collaboration, and communication skills.

**Nice to Have**

- Experience with Python or other scripting languages for pipeline automation.

- Knowledge of show control systems, networking, or real-time data protocols (e.g., OSC, DMX, MIDI, Art-Net).

- Familiarity with real-time rendering techniques, shaders, and GPU optimization.

- Previous work in live events, broadcast, or virtual production pipelines.

**Senior-Level Expectations**

- Lead architecture and design discussions for large-scale, show-critical systems.

- Mentor junior and mid-level developers, guiding best practices.

- Drive innovation in workflow, tools, and live show technology.

- Partner with production leads and show directors to define technical requirements and milestones.

**Why Join Us**

- Work on high-profile live events that reach global audiences.

- Be part of a creative, fast-paced, and collaborative team pushing the boundaries of real-time technology.

- See your work come to life on massive stages, LED volumes, and immersive environments.

- Opportunities to travel and work on-site at world-class venues and productions.

- Shape the future of virtual production in live entertainment.



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