Interactive Graphics Programmer

Il y a 13 heures

Brussels, Brussels-Capital, Belgique PACIFIC META (HK) LIMITED Temps plein
Company Description PACIFIC META (HK) LIMITED is a technology-focused company based in Hong Kong SAR, dedicated to creating interactive digital experiences. The team works at the intersection of graphics, gaming, and immersive media, emphasizing high performance and visual quality. Joining PACIFIC META (HK) LIMITED offers the opportunity to collaborate with multidisciplinary professionals on cutting-edge interactive applications. Role Description
• Automated Quality Pipelines: Script and configure automated DCC export pipelines (Blender/Unity) enforcing quantitative UV compression and polygon budgets for multi-tier runtime performance.
• Unified Master Avatar System: Architect foundational 3D master mesh topologies, unified skeletal armatures, and blend-shape Libraries to establish cross-scenario character compatibility.
• GenAI Character Synthesis & Biomechanical Animations: Implement generative AI asset tooling for procedural phenotype variations, and develop clinically grounded biomechanical reaction-animation libraries.
• VR Porting & Spatial Integration: Transform 3D simulation modules into 6DOF VR-compatible configurations, optimizing stereoscopic rendering, frame rates, and spatial interactions. Qualifications
• Bachelor’s degree or above in Digital Media Technology, Animation & Visual Effects, Game Design & Technology, Creative Media, or a related discipline (Transcripts showcasing technical/scripting/3D rendering coursework will be required).
• Hands-on experience with Unity 3D, Blender toolchains, C# scripting, and shader/rendering optimization (URP/HDRP).
• Knowledge of 3D character rigging, blend-shapes, motion pipelines, or VR/XR development (6DOF).
• Strong communication skills and ability to work in a cross-disciplinary R&D environment.