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Tech Art Internship
Il y a 3 mois
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Technical Art Intern to join the team and help us in crafting the high caliber games our fans have come to expect.
Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.
TECH ART INTERNSHIP
RESPONSIBILITIES
- Work with modelers and programmers to create 3D art and bring it into the engine
- Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
- Provide hands-on support to artists and engineers in regard to asset performance and validation
- Review creative process and identify opportunities for tool improvements
- Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
- Solve challenging technical issues in the 3D asset pipeline
**REQUIREMENTS**:
- Good in modeling and art tools (Autodesk Maya, 3DS Max, Substance Painter, etc.)
- Experience in a full digital art content creation pipeline (high and low-poly modeling, unwrapping, baking, texturing, level art);
- Excellent verbal and written communication skills
- Good artistic skills (proportion, color, composition);
- Ability to work with technical documentation;
- Passion for videogames and extensive knowledge of different game genres across all platforms
- Self-motivated and proactive
- Positive attitude and a genuine team player
- A great ability to think creatively to overcome technical challenges.
NICE TO HAVES
- Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
- Experience with game editors and engines is considered a plus;
- Knowledge of high level coding language. (Python, C#, etc.)
- Experience with shader development in a 3D modeling package (e.g. 3DsMax) and/or game engine (e.g. Unreal Engine)